Can Wii U keep up with the hardware power of Xbox 360 and PS3?
In a recent analyst Q&A session, Nintendo president Satoru Iwata responded to questions about Wii U’s hardware, specifically how it fares from a power standpoint compared to systems like the Xbox 360 and PlayStation 3. Iwata responded by reminding the audience that the Wii U’s hardware is still relatively new. As such, it's only natural that developers haven’t yet realized its full potential as they have with consoles they’ve been working with for more than half a decade.
“While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential,” Iwata said.
Not to say Wii U isn’t up to snuff with the other platforms. Iwata pointed out that certain multi-platform games that have already been shown already look comparable to their counterparts on other systems. “If you look at the game Assassin’s Creed III, which was recently announced or shown, you can’t see much difference when you compare it with games for other companies’ systems,” he said.
Iwata also emphasized that significant costs are being devoted to the Wii U’s GamePad controller, and to devote as much time and money to Wii U’s processing power would have resulted in an extremely pricey system. “In other words, we think that the way that the various console manufacturers are allocating their budgets to the hardware is different from the way that we allocate our budget to the hardware,” he said. “Ultimately, we’re looking to maintain a price point for the Wii U that is reasonable in comparison to the value to be offered.”
[MENTION=2399]GreenL420 [MENTION=856]LarsVerb
In a recent analyst Q&A session, Nintendo president Satoru Iwata responded to questions about Wii U’s hardware, specifically how it fares from a power standpoint compared to systems like the Xbox 360 and PlayStation 3. Iwata responded by reminding the audience that the Wii U’s hardware is still relatively new. As such, it's only natural that developers haven’t yet realized its full potential as they have with consoles they’ve been working with for more than half a decade.
“While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential,” Iwata said.
Not to say Wii U isn’t up to snuff with the other platforms. Iwata pointed out that certain multi-platform games that have already been shown already look comparable to their counterparts on other systems. “If you look at the game Assassin’s Creed III, which was recently announced or shown, you can’t see much difference when you compare it with games for other companies’ systems,” he said.
Iwata also emphasized that significant costs are being devoted to the Wii U’s GamePad controller, and to devote as much time and money to Wii U’s processing power would have resulted in an extremely pricey system. “In other words, we think that the way that the various console manufacturers are allocating their budgets to the hardware is different from the way that we allocate our budget to the hardware,” he said. “Ultimately, we’re looking to maintain a price point for the Wii U that is reasonable in comparison to the value to be offered.”
[MENTION=2399]GreenL420 [MENTION=856]LarsVerb
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